- Reintroduced "cl_maxpackets" enforcement to "100" - Small fix in the scorebot - Weapon class availability fixed on halftime
After one hotfix and several release candidates:
- Added delay in the end of the round for movie-makers - Several minor bugs fixed - Prevention for "spec-nading" - Updated promod modes - Forcing for maxpackets (100) removed, it's now possible to use 60 - 100 (some regions need this, if leagues need fixed values, use punkbuster scripts to force) - Team auto-balancing has been removed, which was causing severe issues, for instance HUD-disappearing and invariability bug - The in-game stats has been removed, due to big inaccuracies in values
Big thanks to the community for reporting bugs and other issues. Especially thanks to paradox-, and other that we might forgot. Also thanks to giunuz and SirXenos for extensive bug testing.
Except various bug fixes and code-enhancements:
- Fully functional shoutcaster overlay for all resolutions and aspect ratios - Class loadouts are preserved in the rank file - Class related binds - Enhanced client- and server-security - Small changes/improvements to the hud and menus - Players left-HUD is rebuilt and therefore possible to get rid of for those nice-looking frag-movies - Full Hardcore-mode support, including support for all gametypes, HC mode will also use cook-nades - Red enemy crosshair glitch through smoke fixed - Added a strat mode (promod_mode strat) with nadetraining possibility, similar to AM4PAM - Client-side scorebot functionality implemented, similar to the PAM4 ditto. - Disabled ammo-sharing between SMG-class and M9 Beretta, as well as reduced weapon switch on M16 - All taunt sounds removed
Q: What about the hardcore, and support for all gametypes, how do I use them? A: For a complete list of promod modes, see below.
Q: Can the rulesets be customized to fit my needs? A: Promod has always been about an unified ruleset. Therefore they only thing you can change in the regular match-modes is mr-rating (SD and SAB only).
Q: I want to run my own custom promod-server with skins etc, how? A: In order to run your own custom promod-server you'll need to change the fs_game to include "custom" e.g "sniper_custom", and set promod_mode to "custom_public". You will now be able to modify the Promod IWDs and add additional (z_svr_*) files.
Q: How can I disable the players left-HUD? A: First of all, the demo must have been recorded using Promod 4.42 or LIVE V2. Then set the command "hud_enable" to "0".
Q: Can I use this mod as a movie mod? A: Yes, you can! Commands (which are important for movie-making) are only forced on the clients once connected (with one exception, see below). Demos needs to be loaded using devmap before starting a demo ("devmap mp_crash;disconnect"). If you only having black screen, change r_contrast to "1" as well as r_brightness to "0".
Q: How do I get the scorebot running? A: See below for scorebot dvars.
Q: Class related binds, how do they work? A: See below for a list of commands.
Q: My question is not answered here. A: Join #promod4 @ QuakeNet, or if You prefer Xfire, contact Trivve (trivia89) or Ingram (ingram93).
com_maxfps 40 - 250 cl_maxpackets 60 - 100 compassplayerwidth EQUAL TO compassplayerheight compassfriendlywidth EQUAL TO compassfriendlyheight
You can bind them via the in-game menu. (Controls - Multiplayer Controls…) Alternatively you can manually bind them in the console/config.
bind [KEY] [COMMAND]
openscriptmenu quickpromod silencer //toggles silencer on/off on the primary weapon openscriptmenu quickpromod grenade //toggles between flash/smoke-grenade openscriptmenu quickpromod assault openscriptmenu quickpromod specops openscriptmenu quickpromod demolitions openscriptmenu quickpromod sniper
NOTES FOR SERVER-ADMINS AND SERVER HOSTING COMPANIES
To avoid any possible issues and if possible, please use fs_game "mods/promodlive204". If your server host doesn't allow you to change fs_game manually, please use "mods/promodlive2" or anything else what is available. It's not restricted. Do not rename any files or modify contents of them. Some old PAM dvars are either removed or renamed to "promod_*". Please refer to z_custom_ruleset.iwd for a complete list of dvars which are functional.